Complex skills such as Lore or Service should identify the sub-skill either within parenthesis or after an angle bracket such as Deity 3 (Everia) or Deity 3 > Everia. There is a printed page dedicated to this, but essentially list a skill by name followed by its skill level in the pattern Skill-# such as Swim-4 or Husbandry-2. Another set of role-playing cues generated during character generation. Eventually a graph will be needed, but start with those named during character generation. These are the start of a character's connections within society. These are markings or signature features of characters generated during character creation.Īllies. These are role-playing cues which are generated during character creation. Rangers usually worship or are familiar with Everia. Wizards despise Deities and know them as godclouds. Clerics must have a Deity because all cleric characters are possible avatar embodiments of their watchful gods. Many Deities are playful or petulant, or both. Some Deities such as Thakhta are wrathful, others such as Everia and Marli love the sophonts or "intelligent, thinking species" of Sarna Len and try to shelter them. In Sarna Len, Deities are physical, powerful, and ever present. All characters can pick a Deity for which they worship or are familiar with, or Agnostic or Atheist. Although there are other kingdoms and empires, these are meant to be regions to be explored. Boren, Paelon, Sarken, Stagin, Corom, and Quaghk. There are six major regions of the continent of Sondara which most characters will hail from. Settlement is whichever region, village, town, tribe, city, or metropolis that shaped the character. That last being a non-profession catch-all classification to represent persons outside of any system. Also included are the bulk of each society, the Academics, Service industries, and the Rabble. Sarna Len has many ancient city-states which are governed by guilds and societies that recruit candidates and train them from childhood into Warriors, Wizards, Clerics, Knights, Sailors, Rangers, and even Thieves. It will be what defines them, shapes their profile (the Attributes) and provides them skills, mentors, and an organization. Profession all characters have a single current profession. The most common TNs used within in-game Tests are 7 (medium) and 10 (hard). The Attribute DM is added to the roll of 2 six-sided dice (average roll is 7) in order to match or exceed a TN or Target Number. It is +1 for every 2 value above 7, rounded up. Each Attribute creates a DM or Dice Modifier. A character with POW 4 is weak-willed, a character with KNO 4 is uninformed, a character with REF 4 is clumsy and unaware.ĭMs. Conversely, scores of 1 or lower indicate a significant disadvantage or limitation. ![]() Sarna Len is a fantasy world, and there are always exceptions. A value of 19 is the highest possible "Earth Human" value is somebody like the most beautiful person is PRE 19, the strongest person is STR 19, and the smartest person is INT 19. See the screenshots at the left for more information on what each attribute does.Įvery +3 value is double effectiveness as can be seen on the Universal Chart which forms the basis of the math within the Sarna Len game. Player-characters average around 10 because they are considered "movers and shakers" of the game-universe. Attribute values normally range from 4 to 13 for Human characters, with a 7 being average for most humans. There are two parts of each of the attributes the Attribute value and the DM. Players should prefer to retire characters after level 10, and most NPCs at the kingdom or empire level are level 11 or 12.Īttributes. Wars are fought at this level, and the mysteries of the in-game universe become unraveled. These control guilds, organizations, kingdoms, or maybe entire regions. Here's where they'll start affecting society directly. These begin leading teams of novice characters and becoming allies for powerful and influential NPCs. This is where most magic items, spells, friend are made. These do a lot of combat, exploration, learning about the game universe. There are four lines as follows Ĭharacter Level is from 1 to 12. There are generators for these name, but players with the help of the Game Master could create "back-formations".įor example, those names above could be Jim > Ghimsatuk, Jane > Zhanoriya, Nina > Nhingsha, and also Periwinkle > Przywnanka.ĭetails. Sarna Len does not take place on Earth and has its own sets of languages. There is room for its formal "in-game universe" name on the second line. In English these could be as such as Jim, Jane, Nina, or Periwinkle. These should be its common name which is easily pronounceable for most of the players of the game.
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